Custom Races

Custom Races
(Irp, these are people who aren't seen often in Bleakspire anymore.) Any custom races must be sent to me Privately with a short description of the appearence and abilites of them.

Bunny-Kin - A small creature (like a Neko but a bunny), half-human half-bunny. They are often loved and cared for throughout the lands, but can also make good theives.

Dark Mage - A mage which has delved into darkness, blood, or necromanic magic.

Glitch - A glitch as a person born in a unique way, instead of being born normally they are created from strong concepts, such as the concept of death, or the concept of sleep- Really anything could create a glitch if its strong enough, their appearance represents their concept. This mean a glitcher will have no parents and they also never age. They are all made with an inherit ability to cast strong illusions and teleportation skills, which grow stronger over time, and can appear as any race they see fit, but they suffer twice as much from their racial weaknesses and are also extremely susceptible to dark magics. Due to their creation Glitches can also change their form at will if they believe it means it matches their concept better, this can be anything from a different eye colour to a different gender, even their age on rare occasions.

Alrunes - Humanoid shaped magical plants, of which are able to form human limbs and use them. The limbs/body are made up of plants, vines, flowers, grass. Mostly anything of which has been grown in the forest. Alrunes were once normal plants, until mana was used upon them, the mana was then taken into the plants cells. The magic changed the way the way the Glucose affected their growth and slowly the plants would begin to grow limbs and appendages. The plants would become covered by a pod, of which would be wrapped around with Roses. In a matter of a few months and or weeks the newly made Alrune would pop out of the pod. Due to unknown circumstances most Alrune pods were burned to make it so that the Alrune would die out, only a few remain now adays. Alrunes are mostly peaceful and will not wish to hurt and or engage humans in any manner. If the Alrune is attacked by a Human and or anything else, it will resort to violence and begin to attack said Human.

Weaknesses: Fire, Weapons, anything that can cut and or hurt it. Strengths: Are mostly with it's close relevance to nature and how it can control most plants, this can be used to attack others, and or capture.