Runes(Magic)


 * Runes are a means through which those possessing the talent for magic can explore their talents in a manner of versatile ways. Their usage can vary from creating defensive charms to laying down damaging traps for opponents. While runes provide a more flexible variety of magic usage, there are some things that apply to all runes.
 * First, all runes must be carved/ written/etched into an actual physical and solid surface. (Runes cannot be drawn into the air.) Runes are after all created from a series of ancient letters that one can pour their magic into in order to achieve  a specific task.Due to this, a runes effectiveness is directly related to the magical skill of the individual creating the rune. Each individual is only able to make runes based off their particular school of magic; for example, those who use water magic can only use water based runes, fire based runes for fire users ect. That means  a healer will make effective healing based runes, while someone with more offensive magic will be better at creating offensive runes like the one’s found on flintlocks. Conversely, those who are skilled with offensive magic will not be able to make effective protective and healing based runes, as well as healers and defensive magic users being unable to effectively create damaging runes.
 * Each rune has a limited amount of magic poured into it by the individual who creates it. As such, there comes a time when even permanent runes like those found on flintlocks or rune enhanced armor will run out of their magical properties. When this happens, the benefits that the rune supplies to that particular item will be unusable until the rune is sufficiently recharged with magic.
 * Stronger and more complex runes will require a greater preparation time, a higher mastery of magic, as well as greater magical input to achieve their goals. Offensive runes laid down as a means to ambush others will typically fall into this category. While a less experienced mage can attempt such traps, their rune will be relatively weak. For example. If there one were to lay out a fire trap, a stronger mage experienced mage could set up a rune that will fire a barrage of fireballs at an opponent when activated. In comparison a less experienced weaker mage might only be able to get such a rune to fire two or three pre-prepped fireballs at an opponent. Despite any amount of preparation that might go into a rune of this nature, there is no such thing as a rune that is either unblockable or unavoidable.
 * A rune's function shall NOT change when they are created. A rune made to do one thing will always do that same thing, regardless of what the caster is trying to do. In order to change the function of a rune one must make an entirely new rune.